Event Driven Programming

Table of Contents

1. Abstract

The event-driven paradigm is readily observable in graphical user interfaces (GUIs) where actions like clicks and submissions trigger specific responses. This contrasts with traditional verification-based systems that rely on continuous polling.

Event-driven architecture centers around a main loop (often termed a "listener") which remains dormant until an event occurs. Upon triggering, the listener executes pre-defined functions known as event handlers, hooks, or callbacks. This mechanism can be implemented at the hardware level using interrupts, particularly in embedded systems.

Higher-level programming languages offer abstractions for elegant event handling. Asynchronous programming constructs like "await" (often paired with "async") and closures (also known as lambdas) streamline event-driven code.

2. Practical

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